

The Death Race mode was renamed Extreme Race, and circuit mode was included but with fewer tracks. Some of the modes from the Nintendo 64 port are included. None of the original music from the arcade versions is present, and the announcer voice has been modified, but some of his voiceover is included in the game.
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This conversion contains three tracks, plus an exclusive bonus track. Rush was ported to Sony PlayStation in 1998. The advert was actually intended solely for the arcade version, which includes all of the tracks that were already in the Nintendo 64 version. San Francisco Rush The Rock: Alcatraz Edition was presumed to be ported to the Nintendo 64 for release in 1998, but advertisements included in the box of the Nintendo 64 version stating the game was "Coming Fall 1998 for Nintendo 64" were later reported to be in error.

The Nintendo 64 port of Rush also includes a Circuit Mode and a save system for Fast Times, circuit progress, and hidden keys that the player can find on secret spots to unlock new cars. This conversion contains a Practice Mode and a Death Race mode where all cars that crash during a race remain on the track in a wreck, thereby ending the game if the player crashes. Most of the original cars appeared in this conversion, but some from San Francisco Rush The Rock: Alcatraz Edition are not present.

The regular tracks can be run in either reverse or mirrored modes and feature added collectible hidden keys throughout the track that can be used to unlock hidden vehicles. This conversion contains six tracks, with two of them containing secret stunt courses, plus one hidden track from both San Francisco Rush: Extreme Racing and San Francisco Rush The Rock: Alcatraz Edition. Rush was ported to the Nintendo 64 in 1997.

It's an updated version of The Rock with support for online multiplayer. Released in 1998, San Francisco Rush: The Rock: Wave Net is the third and final installment of San Francisco Rush. The arcade cabinet is seen in one clip in the music video for Len's " Steal My Sunshine" (1999).
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The update brought four tracks, including the Alcatraz track, and four new cars. Released in 1997, San Francisco Rush: The Rock was a ROM update for the original game, allowing arcade owners to extend the life of the original cabinet. San Francisco Rush: Extreme Racing is the first game to use Atari Games' Flagstaff engine. Released in 1996, the original San Francisco Rush: Extreme Racing features three tracks that take place in San Francisco, California and eight playable vehicles. The new tracks included in The Rock: Alcatraz Edition were actually designed for the Nintendo 64 version of the game, with the sole exception of the Alcatraz track. After originally looking at maps of San Francisco, knowing that the cars would be going 150-160 mph, they realized that they would instead have to craft an alternate version of the city that was more 'fun'. It was unveiled at the 1996 Amusement & Music Operators Association (AMOA) show. The 3dfx hardware was cheaper to develop for than proprietary systems, and Atari used the savings to sell the game at a lower price to arcade operators. San Francisco Rush was built around the 3dfx Voodoo Graphics dual chips.
